This is only made possible by the awesome, welcoming community, so please treat everybody with the same respect!Ģ) Frequent updates - we'll aim for 2-3 every month barring any major issues ('force majeure' type). And it's not some outsourced "support" people - it's the CEO (Lauri), VP (Joel), community faces (Kai, Pip), and hands-on developers from time to time. financial stuff or explain every design decision, but we'll be there and talk to the community on a daily basis (quieting down for the weekends as we try to maintain a good work-life balance for everybody). We may not always be able to disclose e.g. How are you planning on involving the Community in your development process?ġ) Constant communication in our Discord we'll be there no matter what. The same goes for the final release price.” We may adjust the Early Access pricing from time to time, when we feel the added features, stability, playable content and overall experience has improved enough to merit a higher price point. However right now, in Early Access, the game is missing too many features and has too many bugs to be priced at AAA level. “We feel Starbase will eventually rival AAA games. Will the game be priced differently during and after Early Access? The players can start building their home stations and begin the expansion of the Starbase universe.” The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.Įarly Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. As players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. It's hard to create and make it all work seamlessly without extensive testing and iteration with real players.Įarly Access will introduce players to a new galaxy that they can begin to explore from a bunch of huge stations, located at the orbit of a single planet. It's also highly detailed and highly destructible voxel/vertex hybrid, going for some gameplay that's rarely been seen. Starbase is meant to have thousands of players playing in the same universe, it's an MMO. Many of the core gameplay loops are still either missing or under heavy development. A lot of planned features are not in the game yet. What is the current state of the Early Access version? A full roadmap for features coming this year can be found at: ” We'll be actively listening to feedback on the initial core gameplay experience to get a better sense about what features players want us to prioritize. “The full version is planned to have "all" the features: more of everything, ships, guns, tools, planets, gameplay loops and a more optimized experience. How is the full version planned to differ from the Early Access version? “Starbase is an ambitious game and we expect to stay in Early Access for definitely more than two years.” We have a long way to go until we can consider the game having all the features (or even all the core gameplay features) complete, however many of the core features are well established and there's fun to be had for sure.”Īpproximately how long will this game be in Early Access? This means many features are missing and there are plenty of bugs. We cannot stress enough that Starbase launches into Early Access in a clear "alpha" state. “Starbase is an ambitious game and we want to involve the whole community in the development process.
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